Review of ‘The Twilight Zone VR’ – A great psychological horror marred by Crappy Combat

Twilight Zone is an anthology franchise that spawned numerous television shows over the decades following the popular 1959 series. While the VR game mostly stays true to its roots, and brings up horror and sci-fi themes aplenty, its inclusion of a challenging shooter-based combat system confronting delicate foes is a sore point that sadly detracts from the overall experience.

Twilight Zone details:

Available at: Quest 2, PSVR Coming Soon
Release date: July 14, 2022
price: $20
Developer: pocket money games
publisher: fun train
reviewed in: Quest 2

Play

Like the series from the ’60s, the game’s anthology setting feels suitably lively, and provides the set of narrative twists you’d expect from the franchise. The storytelling aspect of the game is certainly in its strong form, as it weaves three different tales that feel like they were plucked from the show’s glory days, with a Rod Serling impression to draw from.

Each story takes about 45 minutes to complete, but for spoilers I wouldn’t go much further than that. There are suitably bizarre themes touching on technology, gaming culture, and the survival of species in a hot, dry inferno – all really on time for 2022.

Photo courtesy Fun Train, Pocket Money Games

While the stories certainly revolve around the trademark with psychological horror and a patented sci-fi bend, the game includes a shooting theme that would seem out of place in any episode. Twilight Zone ever seen. A large part of the game focuses on combat, and in two of the episodes you get some kind of weapon and are expected to kill a lot of enemies.

And despite some really interesting twists, the fight weighs everything down, with the shooting experience leaving plenty to desire. Aiming is difficult with iron sights on one pistol from Episode III, and not all of the other rifles in Episode Two included sights at all, leading to inconsistent results across the board. Enemy reactions to shots are also ineffective, leaving you always guessing if you hit the target or not.

Photo courtesy Fun Train, Pocket Money Games

Enemies also spawn out of nowhere and move away when they die. If you are attacked, you restart on the last autosave. There are some high notes, like some cartoon one-off guns that can be fun, and some environmental puzzles that might take a minute or two to figure out, but the game’s relative size makes these moments seem like a sample of skill-building moments from honest to good as You can put the things you have learned into a satisfactory outcome.

There are a few notable Easter eggs throughout the game which were nice touches, and should appeal to fans of the franchise. If you look around, you may find Mr. Bemis’ reading glasses from Enough time at the end (1959) . Talky Tina doll Long Live the Doll (1963). There are also a few murals that are definitely from past episodes, like Odyssey of Flight 33 (1961), which originally starred William Shatner.

Finding Easter eggs, or completing some specific missions unlocks different modes, all of which basically act as visual filters that allow you to play the game in different colors that reflect each of the franchise series: black and white for the 1959 series, a more saturated color mode for the 1994 series, etc.

Photo taken by Road to VR

It’s a fun gimmick, but it didn’t really expand the gameplay after the final credits roster because the game is basically a one-shot experience with what seem to be definite outcomes. However, you may get a penalty for playing the game entirely in black and white, immersing yourself further into the original series.

immersion

The visuals feel a bit hit and miss Twilight Zone. The atmosphere of the game, thanks to the rich color palette and the high variety of objects and environments, is excellent. However, some of the modeling and textures can be more elaborate, which is a bit of a downfall. You can tell that the game on Quest 2 is trying so hard to shed every ounce of performance that video capture is causing a huge stutter.

Photo courtesy Fun Train, Pocket Money Games

Object interaction is mild, with the few objects you are allowed to touch at specific angles to be picked up in your hand, while others don’t quite interact, leading you to question what’s important and what isn’t in any given area.

The voice acting is excellent throughout, including the Rod Serling-style narrator. It’s more of a tribute to Serling’s dead impression, but it’s a classic touch to book every episode. The game’s soundtrack also does a great job of setting the mood and adding to the narrative.

comfort

There are a lot of map scanning in Twilight Zone And many more mazes that can make your head feel a little dizzy with the amount of fast and sharp rotation you need to do. Fortunately, the game includes plenty of comfort modes to get you from A to B, but if you feel like you’re running a lot, you might need to slow down a bit. There are moments when the world is turned upside down, which may seem strange, although few such moments are.

Comfort Settings at The Twilight Zone VR – 25 July 2022

Transformation
artificial transformation
smooth cornering
adjustable speed
snap
adjustable increments
a movement
artificial movement
flexible movement
adjustable speed
teleport
Blinders
adjustable strength
head-based
standing control
Interchangeable movement hand
Position
standing position
sitting position
artificial bending
real corpses
Accessibility
translations
alternate sound
Languages Einglish
adjustable difficulty
condemns required
Real corpses wanted
Hearing is required
Adjustable player height

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