The case for Final Fantasy Remake Part 2 to be open world

A few details about the upcoming JRPG are now known Final Fantasy 7 Rebirthotherwise known as Final Fantasy 7 Remake part 2. Players were shown some short gameplay footage, as well as a few creator interviews that shed some light on what to expect. Those details hint that all the core story elements of the original game will be present, but the order in which things unfold may change slightly. The big question remains how linear the narrative will be. In a game that will have to cover as much ground as Revival they probably will, a linear narrative may not be what is needed.


Events in Final Fantasy 7 see how the world massively opens up for the player after the Midgar part of the story. Seeing the world map for the first time can be overwhelming for players used to being confined within the steel plates of slums. Based on the original, there’s a lot to swallow with an entire map to explore, players can experience events in different orders, and recruited party members like Yuffie and Vincent Valentine are completely missed depending on where players go and what they choose to do. This added a sense of awe and replayability, as many people want to go back and experience things differently a second time. Given the complexity of the story involved, Revival should follow suit and ditch the linear narrative altogether.

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Final Fantasy 7 was made for an open world

Final Fantasy 7 Remake it was a pretty clear and driven game. Because the entire game only covered the Midgar story area, which was one linear part of the original Playstation classic, it was an incredibly linear experience with little room for exploration.

In terms of the story they are likely to tell, Revival couldn’t be further from Remake. Rather than being contained within a single city, the narrative will most likely encompass a number of areas from the world of Gaia, ranging from the Golden Saucer Theme Park to a beach town on the Costa Del Sol. Producer Yoshinori Kitase confirmed that the locations are also key story elements FF7 will be present, but not necessarily in the same order. While it’s clear that changing the order of locations can significantly affect the story, it’s easy to see how it could be great with a non-linear progression route. If Revival implements an open world that players can explore at their leisure, each player’s story may be different.

How much of a challenge this game will present to veteran RPG players may also depend on whether or not it’s open world. Another linear experience will mean fighting monsters and bosses in one particular order. This means that if the player hits a wall like some probably did when encountering the hellhouse boss FF7 Remake, there is nothing to do but just keep trying. The open world format will give players the opportunity to go and find other challenges until they are ready, as shown in FromSoftware Elden Ring. Giving players the freedom and choice to approach challenges in different orders will ultimately make the game more accessible.

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Linear narratives can have their advantages

The original story is one of the best crafted narratives in the industry. There are several key moments Final Fantasy 7 which players are probably dying to experience again, and it’s not entirely clear how many fields there are Revival will cover, given the fact that it is the 2nd game in a trilogy. FF7 Remake it only covered less than 20% of the story in its entirety, so there’s a huge amount of ground left to cover. Although it is undeniable FF7 Remake was extremely well received by fans and critics alike, one of the few areas of criticism it received was due to the linear nature of the experience. Aside from side missions found in the slums and returning to earlier areas to take part in small activities that weren’t part of the main story, the game didn’t really offer players a chance to explore Midgar at their leisure.

Still, there are arguments for linear narratives, and they are certainly not without their merits. Little room for side missions and fetch quests usually results in a tight, engaging narrative that players are heavily invested in. This was definitely the case in FF7 Remakeand it seems that this will be the case for the upcoming ones as well Final Fantasy 16, which has a story that is more personal than past games. If Revival takes the linear option, there’s no doubt that it will still tell a rich, detailed story that will likely leave fans satisfied. But ultimately, because of the vast world waiting to be explored, it would hinder the experience.

Whichever path Square Enix decides to take, players probably won’t have to wait long to find out. In the coming months, fans can expect further announcements and news regarding this Revival‘s progress, and should shed more light on gameplay and story-related details. However events unfold, the experience promises to be unforgettable for Cloud and his friends.

Final Fantasy 7 Rebirth is currently in development and should be released next winter on PS5.

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